VGSPHEREVisionX V4
NAME
vgsphere - Spherical model simulator
SYNOPSISvgsphere [of] [s=] [c=] [x=] [y=] [z=] [bb=] [i=] [hi=] [g=] [xz=] [-im] [r=] [-a] [bg=] [fg=] [-f] [-v]
DESCRIPTIONvgshpere generates a spherical model gray level image. The sphere parameters are specified using [c=] (XYZ, 3D subvoxel accuracy center point) and [r=] (radius of the sphere). Foreground and background voxels of the sphere image are set [fg=] anbd [bg=] to respectively. The sphere partial voxel intensity are esitmated by subpartitioning the voxel in to [i=] intervals. If an anisotropic sphere is needed, the corresponding xy and z plane resolution have to be specified using the [xz=] input argument.
OPTIONS
[of=] |
output simulated sphere image | ||
[s=] |
size for x and y dimensions | ||
[c=] |
sphere center point 3D coordinates (X,Y,Z) | ||
[x=] |
x image size (default 8) | ||
[y=] |
y image size (default 8) | ||
[z=] |
z image size (default 8) | ||
[bb=] |
bounding box parameters | ||
[i=] |
number of interpolation (partitioning) steps | ||
[hi=] |
max output value | ||
[g=] |
grid lines | ||
[xz=] |
xy (inplane) and axial resolution (xs,zs) | ||
[-im] |
impluse test image | ||
[r=] |
radius of the sphere in pixel units | ||
[-a] |
autoscale the image | ||
[bg=] |
background voxel value | ||
[fg=] |
foreground voxel value | ||
[-f] |
print out frame numbers with nonzero intensity voxels | ||
[-v] |
verbose flag |
Anthony Reeves and Andinet Asmamaw